Campo Santo


Campo Santo is a small but scrappy game developer in San Francisco, CA. We set out to make games about interesting people in fascinating places. Our first game, Firewatch, is being made in collaboration with Panic Inc., a software company from Portland, OR and will be available on Windows, Mac, Linux and PlayStation 4 on February 9, 2016. Follow its development on our company blog!

is a designer and creative director whose credits include The Walking Dead, Poker Night at the Inventory, Puzzle Agent, Tales of Monkey Island, and Sam ∧ Max.

is a designer and writer whose credits include the The Walking Dead, Poker Night at the Inventory, Puzzle Agent, and Tales of Monkey Island.

is an environment and lighting artist who was most recently the lead artist of The Cave. Her other credits include Stacking, Brutal Legend, Spore, The Godfather and Return of the King.

is a designer, developer, and composer whose soundtracks include Gone Home and Thirty Flights of Loving. He also co-wrote The Cave and Battlefront Rogue One: X-Wing VR Mission.

is an animator and designer who worked on Ori and the Blind Forest, Fable 3, Project Milo and various YouTube projects.

is a systems and graphics programmer, most recently a lead programmer at Double Fine. He started his career working as an artist on PlayStation 2-era sports games at Electronic Arts.

is a gameplay programmer and designer. He's best know for Brink's parkour systems, Super Meat Boy Galaxy, and has been working on The World is Flat between freelancing gigs. Half English, half Swedish.

is a many-hatted producer, business administrator, and all-around useful guy. Firewatch is his first credit.

helps out with accounting and finance remotely from Portland. Her past experience includes being CFO for 3DO and Telltale Games.